A standard warrior build. You will do damage with your weapons and use magery as a utility.
100 STR / 34 INT / 91 DEX
Weapons Skill (your choice) - 100
Healing - 100
Tactics - 100
Anatomy - 100
Magery - 100
Resisting Spells - 100
Parry for shields; Fletching for archers; or another skill of choice - 100
Magery is removed, freeing up an extra slot. The tradeoff is that you will rely on runebook charges or the gates of others for travel.
100 STR / 25 INT / 100 DEX
Weapons Skill (your choice) - 100
Healing - 100
Tactics - 100
Anatomy - 100
Resisting Spells - 100
Parry for shields; Fletching for archers; or another skill of choice - 100 x 2
Lumberjacking gives a bonus to damage with axes, which will be your primary weapon.
100 STR / 34 INT / 91 DEX
Swordsmanship - 100
Healing - 100
Tactics - 100
Anatomy - 100
Magery - 100
Resisting Spells - 100
Lumberjacking - 100
A beefy build designed to wear plate armor, take the brunt of damage, and generate threat against nearby enemies. A lack of magery complicates this build- runebook charges will be your primary method of recall (or being gated by someone else).
100 STR / 25 INT / 100 DEX
Macing - 100
Healing - 100
Tactics - 100
Anatomy - 100
Camping- 100
Resisting Spells - 100
Parry - 100
A hybrid warrior/mage build.
90 STR / 75 INT / 60 DEX
Weapons Skill (your choice) - 100
Healing or Meditation - 100
Tactics - 100
Anatomy - 100
Magery - 100
Resisting Spells - 100
Evaluating Intellgence - 100
A basic mage who is able to utilize the stun abilities against foes. Healing could potentially be replaced with another skill, but is a nice compliment to the required Anatomy.
90 STR / 94 INT / 41 DEX
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Resisting Spells - 100
Wrestling - 100
Anatomy - 100
Healing - 100
A mage who specializes in poisoning their enemies. In PvP combat, a foe’s potion toxicity is raised by cure potions, ultimately ending in their demise.
90 STR / 100 INT / 35 DEX
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Resisting Spells - 100
Wrestling - 100
Poisoning - 100
Taste Identification - 100
A mage who hides in the shadows.
90 STR / 100 INT / 35 DEX
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Resisting Spells - 100
Wrestling - 100
Hiding - 100
Stealth - 100
A mage with inscription, able to utilize more effective buffs.
90 STR / 94 INT / 41 DEX
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Resisting Spells - 100
Inscription - 100
Anatomy - 100
Healing - 100
The minimum skill for a Necromancer is Forensic Evaluation. The undead mechanics make healing difficult - with bandages they become easier. It is possible to make a Necromancer without Healing/Anatomy, but you will rely on your Necro healing spells and bandages from others to heal. Spirit Speak is only used for casting offensive spells.
89 STR / 96 INT / 40 DEX
Poisoning - 100
Wrestling - 100
Taste ID - 100
Healing - 100
Spirit Speak - 100
Meditation - 100
Forensic Evaluation - 100
Arguably the strongest PVE build in the game. Once Parrying is at 80, Unwavering Stance unlocks which can be buffed with the use of Taunt. Necro spells that leech life or mana, absorb all damage from a single hit while blessing, and the ability to trap your own pouches to break Paralyze, all while taking nearly no damage from even top end mobs makes this an absolute powerhouse. Camping grants fast regeneration and +20 each stat, while Resisting Spells makes absorbing the only real damage that gets through easier.
100 STR / 25 INT / 100 DEX
(Any weapon skill) - 100
Anatomy - 100
Tactics - 100
Forensic Evaluation - 100
Healing - 100
Parrying - 100
Resisting Spells or Camping - 100
This tamer pacifies animals by utilizing bard skills.
100 STR / 100 INT / 25 DEX
Animal Taming - 100
Animal Lore - 100
Veterinary - 100
Musicianship - 100
Provocation - 100
Magery - 100
Peacemaking - 100
This tamer pacifies animals with the paralyze spell and is more effective in combat.
100 STR / 100 INT / 25 DEX
Animal Taming - 100
Animal Lore - 100
Veterinary - 100
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Wrestling (PvP or PvM) - 100
This build deciphers treasure maps and hunts them down.
100 STR / 100 INT / 25 DEX
Cartography - 100
Lockpicking - 100
Musicianship - 100
Provocation - 100
Peacemaking (or Evaluating Intelligence) - 100
Magery - 100
Meditation - 100
A bard/mage build that controls creatures with music.
100 STR / 100 INT / 25 DEX
Musicianship - 100
Discordance - 100
Peacemaking - 100
Provocation - 100
Magery - 100
Evaluating Intelligence - 100
Meditation - 100
The Thief steals things from other unsuspecting players. Hiding / Stealth / Snooping / Stealing / Magery are the core skills; the others are subject to your desires. Tracking can help you track down others to steal from. Meditation/Evaluating Intelligence can help you defend yourself when you’re caught. Detect Hidden’s passive ability can reveal other thieves around you so you can get the final steal.
100 STR / 100 INT / 25 DEX
Hiding - 100
Stealth - 100
Snooping - 100
Stealing - 100
Magery - 100
[Dealer’s Choice] - 100
[Dealer’s Choice] - 100
This stealthy character walks hidden around dungeons, picking chests and taking their contents, utilizing magery as the combat skill of choice.
100 STR / 100 INT / 25 DEX
Hiding - 100
Stealth - 100
Lockpicking - 100
Magery - 100
Meditation - 100
Evaluating Intelligence- 100
Anatomy - 100
This mage build relies on summoned creatures to attack enemies (or buff/debuff/heal). More versatile than a Tamer in the sense that the configuration of benefits can be swapped out at will- but unquestionably less powerful than a Tamer at GM. Spirit Speak / Magery / Animal Lore / Veterinary are the minimum 4 skills to make this build work. As with many Magery builds, it is not recommended as a player's first build due to the cost of raising many of these skills.
100 STR / 100 INT / 25 DEX
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Spirit Speak - 100
Animal Lore - 100
Veterinary - 100
Tracking - 100
90 STR / 75 INT / 60 DEX
Magery - 100
Meditation - 100
Archery - 100
Spirit Speak - 100
Anatomy - 100
Animal Lore - 100
Tactics - 100
100 STR / 100 INT / 25 DEX
Magery - 100
Meditation - 100
Spirit Speak - 100
Animal Lore - 100
Provocation - 100
Musicianship - 100
Tracking/Hiding/Peacemaking - 100
100 STR / 100 INT / 25 DEX
Magery - 100
Meditation - 100
Spirit Speak - 100
Animal Lore - 100
Poisoning - 100
Taste ID - 100
Tracking/Hiding - 100