A standard warrior build. You will do damage with your weapons and use magery as a utility.
100 STR / 34 INT / 91 DEX
Weapons Skill (your choice) - 100
Healing - 100
Tactics - 100
Anatomy - 100
Magery - 100
Resisting Spells - 100
Parry for shields; Fletching for archers; or another skill of choice - 100
Magery is removed, freeing up an extra slot. The tradeoff is that you will rely on runebook charges or the gates of others for travel.
100 STR / 25 INT / 100 DEX
Weapons Skill (your choice) - 100
Healing - 100
Tactics - 100
Anatomy - 100
Resisting Spells - 100
Parry for shields; Fletching for archers; or another skill of choice - 100 x 2
Lumberjacking gives a bonus to damage with axes, which will be your primary weapon.
100 STR / 34 INT / 91 DEX
Swordsmanship - 100
Healing - 100
Tactics - 100
Anatomy - 100
Magery - 100
Resisting Spells - 100
Lumberjacking - 100
A beefy build designed to wear plate armor, take the brunt of damage, and generate threat against nearby enemies. A lack of magery complicates this build- runebook charges will be your primary method of recall (or being gated by someone else).
100 STR / 25 INT / 100 DEX
Macing - 100
Healing - 100
Tactics - 100
Anatomy - 100
Camping- 100
Resisting Spells - 100
Parry - 100
A hybrid warrior/mage build.
90 STR / 75 INT / 60 DEX
Weapons Skill (your choice) - 100
Healing or Meditation - 100
Tactics - 100
Anatomy - 100
Magery - 100
Resisting Spells - 100
Evaluating Intellgence - 100
A basic mage who is able to utilize the stun abilities against foes. Healing could potentially be replaced with another skill, but is a nice compliment to the required Anatomy.
90 STR / 94 INT / 41 DEX
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Resisting Spells - 100
Wrestling - 100
Anatomy - 100
Healing - 100
A mage who specializes in poisoning their enemies. In PvP combat, a foe’s potion toxicity is raised by cure potions, ultimately ending in their demise.
90 STR / 100 INT / 35 DEX
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Resisting Spells - 100
Wrestling - 100
Poisoning - 100
Taste Identification - 100
A mage who hides in the shadows.
90 STR / 100 INT / 35 DEX
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Resisting Spells - 100
Wrestling - 100
Hiding - 100
Stealth - 100
A mage with inscription, able to utilize more effective buffs.
90 STR / 94 INT / 41 DEX
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Resisting Spells - 100
Inscription - 100
Anatomy - 100
Healing - 100
The minimum skills for a Necromancer are Spirit Speak, and Forensic Evaluation. The undead mechanics make healing difficult- with bandages they become easier. It is possible to make a Necromancer without Healing/Anatomy, but you will rely on your Necro healing spells and bandages from others to heal.
89 STR / 96 INT / 40 DEX
Poisoning - 100
Wrestling - 100
Taste ID - 100
Healing - 100
Spirit Speak - 100
Meditation - 100
Forensic Evaluation - 100
Allows casting of everything in the Necronomicon except Torpefy and Death Ward. Balancing INT to 50 will allow for casting these 8th circle spells.
96 STR / 39 INT / 90 DEX
Anatomy - 100
(Any weapon skill) - 100
Forensic Evaluation - 100
Resisting Spells - 100
Healing - 100
Sprit Speak - 100
Tactics - 100
This tamer pacifies animals by utilizing bard skills.
100 STR / 100 INT / 25 DEX
Animal Taming - 100
Animal Lore - 100
Veterinary - 100
Musicianship - 100
Provocation - 100
Magery - 100
Peacemaking - 100
This tamer pacifies animals with the paralyze spell and is more effective in combat.
100 STR / 100 INT / 25 DEX
Animal Taming - 100
Animal Lore - 100
Veterinary - 100
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Wrestling (PvP or PvM) - 100
This build deciphers treasure maps and hunts them down.
100 STR / 100 INT / 25 DEX
Cartography - 100
Lockpicking - 100
Musicianship - 100
Provocation - 100
Peacemaking (or Evaluating Intelligence) - 100
Magery - 100
Meditation - 100
A bard/mage build that controls creatures with music.
100 STR / 100 INT / 25 DEX
Musicianship - 100
Discordance - 100
Peacemaking - 100
Provocation - 100
Magery - 100
Evaluating Intelligence - 100
Meditation - 100
The Thief steals things from other unsuspecting players. Hiding / Stealth / Snooping / Stealing / Magery are the core skills; the others are subject to your desires. Tracking can help you track down others to steal from. Meditation/Evaluating Intelligence can help you defend yourself when you’re caught. Detect Hidden’s passive ability can reveal other thieves around you so you can get the final steal.
100 STR / 100 INT / 25 DEX
Hiding - 100
Stealth - 100
Snooping - 100
Stealing - 100
Magery - 100
[Dealer’s Choice] - 100
[Dealer’s Choice] - 100
This stealthy character walks hidden around dungeons, picking chests and taking their contents, utilizing magery as the combat skill of choice.
100 STR / 100 INT / 25 DEX
Hiding - 100
Stealth - 100
Lockpicking - 100
Magery - 100
Meditation - 100
Evaluating Intelligence- 100
Anatomy - 100
This mage build relies on summoned creatures to attack enemies (or buff/debuff/heal). More versatile than a Tamer in the sense that the configuration of benefits can be swapped out at will- but unquestionably less powerful than a Tamer at GM. Spirit Speak / Magery / Animal Lore / Veterinary are the minimum 4 skills to make this build work. As with many Magery builds, it is not recommended as a player's first build due to the cost of raising many of these skills.
100 STR / 100 INT / 25 DEX
Magery - 100
Meditation - 100
Evaluating Intelligence - 100
Spirit Speak - 100
Animal Lore - 100
Veterinary - 100
Tracking - 100
90 STR / 75 INT / 60 DEX
Magery - 100
Meditation - 100
Archery - 100
Spirit Speak - 100
Anatomy - 100
Animal Lore - 100
Tactics - 100
100 STR / 100 INT / 25 DEX
Magery - 100
Meditation - 100
Spirit Speak - 100
Animal Lore - 100
Provocation - 100
Musicianship - 100
Tracking/Hiding/Peacemaking - 100
100 STR / 100 INT / 25 DEX
Magery - 100
Meditation - 100
Spirit Speak - 100
Animal Lore - 100
Poisoning - 100
Taste ID - 100
Tracking/Hiding - 100