Meditation allows a character to increase the rate at which they regenerate mana. Mana is a powerful substance that is used while casting spells, and also during inscription. Without mana, a mage or a scribe is useless. Meditation can fail, and higher meditation skill does not increase the chance to succeed in concentrating.
Although simply having some skill in meditation is enough to improve mana regeneration, it is also possible to use the skill directly. If successful, overall regeneration rate will increase until the meditative trance is broken.
A meditative trance is broken if the individual moves, is attacked, or performs other actions.
Mana regeneration is governed both by an individual's skill in meditation, as well as their overall intelligence. It is then lowered depending on their current armor.
The higher your Meditation skill, the faster your mana will regenerate, both passively and actively. Armor weight plays a significant role in the rate of mana regeneration. You may now meditate in Leather Armor, freeing mages to wear Leather rather than simple cloth. You will be unable to meditate in anything heavier than leather. Mana regeneration for players is penalized by the cumulative armor penalties according to their slot location. Mana regeneration is reduced by 2% for every 1% of armor penalty. Armor penalties against passive regeneration rate are as follows:
Armor | Armor Penalty |
---|---|
Naked | 0% |
Cloth | 0% |
Leather | 10% |
Studded | 20% |
Bone | 40% |
Ringmail | 60% |
Chainmail | 80% |
Platemail | 100% |
Shield Class | Armor Penalty | Shields |
---|---|---|
Light | 0% | Mage Buckler, Wooden Shield, Buckler |
Wooden Kite | 20% | Kite Wood Shield |
Metal | 40% | Metal Shield |
Bronze | 60% | Bronze Shield |
Metal Kite | 80% | Kite Shield |
Heavy | 100% | Heater, Chaos, Order, Balance |
Location | Modifier |
---|---|
Legs | 28% |
Head | 21% |
Chest | 51% |
Shield | 35% |
An example of how this penalty is calculated for a player wearing a full set of platemail with a heater shield would be as follows:
(item penalty * location modifier) = slot armor penalty
(0.28 * 100%) + (0.21 * 100%) + (0.51 * 100%) + (0.35 * 100%) = total armor penalty = 135% armor penalty
Or an example of full chainmail with a metal kite shield:
(0.28 * 80%) + (0.21 * 80%) + (0.51 * 80%) + (0.35 * 80%) = total armor penalty = 108% armor penalty