High Roll is a quick dice duel between two adventurers, run by the Dice Master. You both put up the same stake, each of you rolls two six-sided dice, and the higher total takes the pot. The Dice Master holds every stake safely until the duel is settled.
The Dice Master stands in the street outside the Cat’s Lair tavern in north-west Britain.

Stand close to the Dice Master and either:
- open the Dice Master’s dialog and choose Let’s play dice, or
- say the Dice Master’s name followed by play or dice (for example, “name dice”).
To read the rules in game, choose How do I play? in the dialog, say the Dice Master’s name followed by rules, or press the book icon at the top of the dice table.
The dice table shows three things:
- Your Challenge: pick a stake and open a challenge.
- Open Challenges: challenges from other players that you can accept.
- Last Duels: the most recent results at this table.
- Pick a stake. Press one of the preset amounts (1,000, 5,000, 10,000, 25,000, 50,000 or 100,000), or type a whole number in the Amount box. The window shows how much the winner would take and the size of the pot.
- Open your challenge.
- Open challenge: anyone near the Dice Master may accept it.
- Challenge a player: type a player’s name in the Player box first. Only that player can accept, and they get a message saying you have challenged them. They must be near the Dice Master when you challenge them.
- Your stake is taken at once and held by the Dice Master. The whole stake is paid from one place: the coins in your backpack, the coins in your bank, a single bank check, or your bank deposit balance.
- Wait for an opponent. Your challenge stays open for 2:00, with a timer shown in the window. You can press Cancel challenge at any time before someone accepts to get your stake back.
- Accepting a challenge: press Accept next to a challenge in the Open Challenges list. You put up the same stake as the challenger, paid the same way.
- The roll. A duel window opens for both players. After a moment of rolling, each player’s two dice are shown, and the higher total wins. If the totals are equal, the dice are simply rolled again until there is a winner. The window lists any tied rounds.
- Press Back to Table to return to the dice table.

Both players must stand within 12 paces of the Dice Master to open or accept a challenge.
¶ Stakes and fees
|
|
| Stake per player |
From 1,000 gold up to the table’s maximum, normally 100,000 (the Dice Master’s greeting and the table show this table’s limits) |
| Pot |
Both stakes together (twice the stake) |
| House fee |
5% of the pot |
| Winner takes |
The pot minus the house fee |
Examples:
| Stake each |
Pot |
House fee |
Winner takes |
| 1,000 |
2,000 |
100 |
1,900 |
| 10,000 |
20,000 |
1,000 |
19,000 |
| 100,000 |
200,000 |
10,000 |
190,000 |
The house fee is the same for everyone.
¶ Winning and payouts
- Your winnings go straight to your bank. A system message tells you how much you won and where it went: either as gold in your bank box, or added to your bank deposit balance (for example if you are offline when it is paid).
- Refunded stakes are returned the same way, with a message telling you where they went.
- When someone wins a big prize (50,000 gold or more), the Dice Master announces it out loud.
- Challenge rules:
- You can have only one challenge at a table at a time, and you cannot accept someone else’s challenge while your own is still open.
- A table holds up to six open challenges at once.
- After opening a challenge, wait a few seconds before you open another.
- You cannot accept or aim a challenge at your own account, on any character.
- You cannot play while dead or in combat.
- Nobody accepted? If no one accepts within 2:00, your stake comes back in full.
- Leaving: if you log out before anyone accepts, your open challenge is cancelled and the stake is refunded. Nobody can accept a challenge while its challenger is away from the table.
- Restarts: challenges still open when the server restarts are refunded in full, and a duel that was already rolling is finished and paid out.
- Watching: anyone near the Dice Master with the dice table open can watch the duels. If you walk too far away, the table window closes.
- Only stake gold you are happy to lose. The dice are fair.
