- Added a 25% payout for losing factions in a faction pillar conflict if the player has greater than zero individual score.
- Statloss in Faction Pillar Conflict is now dynamic and scaled based on the faction's player ratio and the lowest non zero faction player count. Up to a maximum of 180 seconds.
- If the teams are even or there are less than 3 players the default statloss time remains.
- The percentage of points stolen from a faction on death in a Faction Pillar Conflict is now based on the population ratios of each faction in an event. The maximum amount that can be stolen is up to 25% in very unbalanced games. This operates in similar fashion that the under population bonus works in factions for silver.
- If the teams are even or there are less than 3 players the default 5% faction points stolen applies.
- Players will now only lose or gain one kill point when killed while participating in a faction event.
- Silver payout is still determined by 10% of the victim's kill points.
- Updated event scheduling to be rounded to the top of the hour.
- Faction Pillar Conflict portals now remain open for 10 minutes at the start of an event.
- Murderer resurrection costs are now 100 gold per long term count instead of 200 gold.
- Fixed issue causing faction pillar conflict hud to not update at the end of an event.
- Fixed an issue causing duplicate system messages to be sent to players at the end of a faction event.
- Guards in faction bases should no longer kill pets that are ghosts.
- Extended event duration to 45 minutes.
- Fixed True Britannians from showing up as ‘None’ on faction event leaderboard.