Currently only Wind, Yew and North Minoc areas are available for house placement. The map below shows valid housing regions highlighted in red.
Valid housing areas for placement are typically darker ‘green’ areas of clear grass. You can check your minimap for clarification. In the below example, the area highlighted in red is valid for housing. Not all spaces are valid, and GM’s are limited in terms of what they can help with for placing.
Demolishing a house will refund 80% of the value of the house in gold. This is ONLY for the amount that you contributed in gold (tokens do not count). This value is also reflected under ‘House value’ in your housing screen. Tokens are NOT refundable - if you wish the value of your house to be entirely 80% refundable, use gold to place it instead.
All houses have a certain decay status, usually (but not always) depending on age:
In addition to the above, these special states exist:
A house that is In Danger of Collapse will soon disappear and leave its contents behind, allowing other players to loot it.
A house that is Condemned will soon disappear and its contents will immediately disappear with it.
To place a house, buy a House Placement Tool (usually from an architect vendor). House placement tools are not Blessed. If you die, it will be on your corpse and lootable.
Double click the tool and you will get a view of available housing, its size, the number of lockdowns and storage, and the cost.
Legacy tokens can be used to contribute to the cost of the house. At the bottom of the placement tool window, type in the number of tokens you wish to contribute and click ‘set’ to see the revised pricing. When clicking set, it will not immediately consume the tokens, until the house is placed.
Once a house type is selected from the tool, you’ll be prompted to choose the house’s facing. The direction chosen will reflect which way the door faces.
You will then be given an overlay of the house’s foundation (including a stairway showing the doorway) to start the placement process. Choose a valid location and click on it to start the placement process. The location may not be valid if it is on ground that doesn’t allow a house to be placed or if it is too close to another house. If this is the case, you will immediately be able to click the foundation on a new area without going through the whole process.
Once you’re satisfied with your house’s placement, orientation and cost, confirm the dialog box. Otherwise, click ‘Do Not Place’ and start the process again.
Once your house is placed, everything else is explained in the housing menu. To access the housing menu at any time, double click your house’s sign, where you can also add friends to the house and change the security of the house.
Young players may not place houses, nor may they buy house placement tools from architect vendors.
There are 5 types of housing available, with plenty more coming. Below are some video walkthroughs of each house type.
|Small Wooden House||7x8||280||560||54,502gp|
|Medium Brick House||10x12||600||1200||512,140gp|
|2 Story Villa||12x13||920||1840||1,028,380gp|
|Large Wooden Patio House||TBA||TBA||TBA||TBA|
|Large L Shaped Wooden House||17x18||1530||3060||2,632,963gp|
Warning: It is not intended to be able to place objects outside of the foundation/walls of your house. If you have objects placed out of bounds they may be subject to adjustments to make them in-bounds, or in some cases removed if they are blocking pathways. The small front yards are intended only for vendors or a guildstone.
The speech command “I wish to lock this down” will lock down an item or container that cannot be picked up. A locked down container can be accessed by anyone who can reach it.
The speech command “I wish to release this” will unlock a locked down container.
The speech command “I wish to secure this” will apply housing security to a container. This can be changed via the housing sign.