Potion Toxicity is a potion consumption system which replaces the traditional cooldown system.
Characters are required to manage their potion intake strategically or face extended cooldown duration. For example, using a healing potion, once, at 0 toxicity will result in a 10 second cooldown until you can use another heal potion. However if you use another heal potion immediately you will face a roughly 30 second cooldown before your next heal potion, or roughly a 10 second cure cooldown if you choose to cure next.
Cure | Heal | Refresh | Stats | Nightsight | Invisibility |
---|---|---|---|---|---|
34 | 68 | 45 | 8 | 4 | 68 |