Potion Toxicity is a potion consumption system which replaces the traditional cooldown system.
Characters are required to manage their potion intake strategically or face extended cooldown duration. For example, using a healing potion, once, at 0 toxicity will result in a 10 second cooldown until you can use another heal potion. However if you use another heal potion immediately you will face a roughly 30 second cooldown before your next heal potion, or roughly a 10 second cure cooldown if you choose to cure next.
All potion usage is limited by a global cooldown of 1 second.
All existing consumable potion cooldowns have been removed.
Each consumable potion has a toxicity value associated with it.
Upon drinking a potion the player will increase their toxicity level.
The max toxicity for all players is 100.
Toxicity is cleared from the player at a rate of -2 toxicity per second.
Skills and stats do not affect the max toxicity value or the rate at which it clears.
Potion toxicity levels are determined by the potion class and not the quality of the potion.