Alchemy is a crafting skill that can be used by alchemists. By combining reagents the alchemist can brew potions of various types, such as heal, cure and agility potions.
Damage Bonus
Potion | Reagents | Skill Level Required | Description | Duration | Toxicity |
Lesser Agility | 1 Blood Moss | 0 | 2min | ||
Agility | 3 Blood Moss | 15 | 2min | ||
Greater Agility | 7 Blood Moss | 35 | 2min | ||
Lesser Cure | 1 Garlic | 0 | Instant | ||
Cure | 3 Garlic | 25 | Instant | ||
Greater Cure | 7 Garlic | 65 | 70% Success @ GM | Instant | |
Lesser Explosion | 3 Sulfurous Ash | 5 | 3sec Boom | ||
Explosion | 5 Sulfurous Ash | 35 | |||
Greater Explosion | 10 Sulfurous Ash | 65 | 70% Success @ GM | ||
Lesser Heal | 1 Ginseng | 0 | Instant | ||
Heal | 3 Ginseng | 15 | Instant | ||
Greater Heal | 7 Ginseng | 55 | 90% Success @ GM | Instant | |
Potent Heal | 2 Moss, 4 Fresh Ginseng | 100 | Doesn't Exist | ||
Invisibility | 3 Garlic | 65 | 70% Success @ GM | 30sec | |
Lesser Refresh | 1 Mandrake | 0 | Instant | ||
Refresh | 2 Mandrake | 35 | Instant | ||
Greater Refresh | 5 Mandrake | 55 | 90% Success @ GM | Instant | |
Nightsight | 1 Ginseng | 0 | 10min | ||
Lesser Poison | 1 Nightshade | 0 | |||
Poison | 2 Nightshade | 15 | |||
Greater Poison | 3 Nightshade | 55 | 90% Success @ GM | ||
Deadly Poison | 4 Nightshade | 90 | 33.3% Success @ GM | ||
Lesser Strength | 1 Blood Moss | 0 | 2min | ||
Strength | 2 Blood Moss | 25 | 2min | ||
Greater Strength | 5 Blood Moss | 65 | 2min | ||
Restorative Shard Essence | 4 Shard Essence, 1 Heal Potion | 69.6 | 83.8% Success @ GM | ||
Harmonious Shard Essence | 4 Shard Essence, 1 Invisibility Potion | 71.6 | 81.6% Success @ GM | ||
Memory Shard Essence | 4 Shard Essence, 1 Nightsight Potion | 73.6 | 79.3% Success @ GM | ||
Keen Shard Essence | 4 Shard Essence, 1 Agility Potion | 75.6 | 77.1% Success @ GM | ||
Distilled Shard Essence | 4 Shard Essence, 1 Refresh Potion | 77.6 | 74.9% Success @ GM | ||
Unstable Shard Essence | 2 Shard Essence, 1 Explosion Potion | 79.6 | 72.7% Success @ GM |
This is a simplified skill gain pathway designed to use minimal reagents:
Skill Level:
Time from 0 - GM using this pathway is approximately 14-18 hours of gameplay, utilising 3 power hours. Does not need macro. Just ensure you have enough empty bottles and regs for the potion you are using. Can store regs and empty bottles in storage of an Alchemy table (if in your house) but will need empty bottles on person for it to work (do not need reagents on person for that to work).
If using an alchemy table or cauldron in town or magery shop, you will need reagents and empty bottles in backpack to craft. Can utilise a packhorse or pack beetle to store crafted potions.
Approximate cost varies depending on whether you craft in power hours only, or continue to craft when skill exhausted, but expect to invest around 200k in gold minimum to get from 0 - GM in Alchemy.
Skill gain pathway crafted by TheLizardKing (27th May 2024) - subject to change or updates…
When pouring potions into a potion keg, the empty glass bottles are returned to you for reuse. Potion kegs can be crafted by a tinker.