Wrestling is one of the core combat skills in Legends of Ultima. It allows a character to fight unarmed using their fists and serves two major purposes:
While Wrestling deals minimal damage compared to weapons, it shines in its utility — especially for mages.
The higher your Wrestling skill, the lower the chance an enemy has to successfully hit you in melee combat. This makes Wrestling an excellent defensive skill, especially for squishier builds like mages who rely on uninterrupted casting.
A successful melee hit from an enemy has a chance to interrupt your spell, so having high Wrestling helps prevent this by making you harder to hit.
Wrestling is especially valuable in mage duels. One well-timed hit from a wrestler — even with low damage — can interrupt a powerful spell like Greater Heal or Explosion, potentially turning the tide of battle.
Wrestling pairs well with Magery because:
If you don’t want to train Wrestling but still want solid melee defense, there’s another option: Defensive Wrestling.
Defensive Wrestling is a passive mechanic that uses a combination of two other skills to calculate your melee evasion — replacing Wrestling only for defense, not offense.
If you have at least 80 in both:
Then your Defensive Wrestling becomes:
(Anatomy + Eval Int) / 2
If thisThis value is used only if it is higher than your actual weapon skill, and only while unarmed.
If you'If you're an undead creature or playing a necromancer-themed build, and have at least 80 in both:
Then your Defensive Wrestling is:
(Spirit Speak + Forensic Eval) / 2
Yes — but only if you swing and hit.
To interrupt a spell using Defensive Wrestling:
You're not using Wrestling offensively, but you can still get lucky and interrupt a cast.
To determine hit chance, use the following formula:
Hit Chance = (Attacker Skill + 50)
------------------------
(Defender Skill + 50) × 2
Your Defender Skill can be:
If both attacker and defender have 100 skill:
(100 + 50) / ((100 + 50) × 2) = 150 / 300 = 0.50 → 50% chance to hit
If the attacker has 100 skill and the defender has 0:
(100 + 50) / ((0 + 50) × 2) = 150 / 100 = 1.50 → Capped at 95% hit chance
Both are unarmed and in melee range.
(100 + 100) / 2 = 100
Result: Both have 50% chance to hit each other.
Attacker: 100 Fencing
Both mages are equally hard to hit.
Wrestling skill abilities have been added to support the following wrestling moves. Toggling these abilities will cause your next attack to attempt a wrestling move.