Necromancy is a different school of magic than Magery. It is a dark art, that deals mostly with death and the dead. With a Necromancer Spellbook, called a Necronomicon, you can cast powerful buffs and curses, animate the dead, steal the health of you foes, and more.
Becoming Undead:
Renounce Undead:
Healing:
Potions:
Poison:
Meditation:
Summons:
Forensic Evaluation is the main skill for a Necromancer, it is used to determine if and how effectively you can use the Necronomicon’s Spells, search an area for Undead creatures, bodies, and Artifacts, allow you to collect souls from slain creatures, display how many souls you’ve collected, along with giving you the ability to Resurrect dead players.
Searching for Undead, Artifacts, and Soul Vault:
Resurrection:
Spirit Speak is an essential skill for a Necromancer since it is used as a potency modifier for all the Necronomicon’s spells.
Undead Defense:
Healing:
Collecting Souls:
Caster PvP
2H Dexer PvP
Necro Tank (best farming build at the moment, October 2025)
The Necronomicon can be obtained from Gravedigging, while the spells can be crafted as scrolls by using Inscription.
There are 30 spells in a full Necronomicon:
| Circle | Spell | Icon | Mana | Reagents | Description | Magic Words |
|---|---|---|---|---|---|---|
| 1 | Magic Skull In Por Xen |
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4 | Grave Dust | Shoots a magic skull at the target causing instant damage. | In Por Xen |
| Transfusion Corp Por Mani |
30 | Grave Dust | Heals up to 25 HP, or up to 50 HP for Undead pets In PvP: - Healing effectiveness reduced by 50% - Mana draw from caster halved |
Corp Por Mani | ||
| Undead Meal In Mani Ylem |
4 | Grave Dust | Summons a delicious undead meal which reduces hunger for Undead but poisons the living. | In Mani Ylem | ||
| 2 | Cocoon Kal Sanct Ylem |
6 | Spider Silk, Grave Dust | Protects you from any first hit. Once broken the cocoon will release a Spiderling that attacks your attacker. When broken, the player will receive a stats bless. Has 1 minute cool down after first hit protection. Cocoon and Contagion cannot be active simultaneously. Cocoon cannot be cast while a Contagion spell is actively protecting the player. | Kal Sanct Ylem | |
| Contagion In Jux Por |
6 | Nightshade, Grave Dust | Once hit, it will transfer a disease to your attacker making them bleed. When broken, the attacker will also receive a curse. Has 10 seconds cool down after transferring the disease. Casting Contagion will replace any active Cocoon spell. | In Jux Por | ||
| Mitigate Poison Des Rel Nox |
6 | Ginseng, Garlic, Grave Dust | Cures the target. If fails, lowers the current poison level by one step. | Des Rel Nox | ||
| Remove Trap In Ex |
6 | Bloodmoss, Grave Dust | Removes a low level trap from a container or door. | In Ex | ||
| Undead Trap An Ex |
6 | Spider Silk, Sulfurous Ash, Grave Dust | Traps a container or door with a minor explosion. | An Ex | ||
| 3 | Ghost Blade Uus Corp Grab |
18 | Mandrake, Nightshade, Grave Dust | Summons an undead, commandable Ghost blade that causes melee damage, lesser poison, and casts Curse. Ghost Blade uses 2 Pet Slots and draws a good amount of agro. | Uus Corp Grab | |
| Soul Drain Jux Mani |
9 | Black Pearl, Grave Dust | Shoots a projectile that does energy damage to the target on impact. | Jux Mani | ||
| Spiritual Touch An Jux Wiz |
9 | Garlic, Ginseng, Grave Dust | While active, you have 66.66% chance to return Mana on hit, this is scaled based on the damage amount you inflict. Last for 10 minutes at GM Spirit Speak and Forensic Eval. Spiritual Touch and Vampiric Touch cannot be active at the same time - the most recent spell always replaces the previous one. | An Jux Wiz | ||
| Telekinesis Corp Por Ylem |
9 | Mandrake, Grave Dust | Opens a container or door from a distance. | Corp Por Ylem | ||
| Translocation In Bet Por |
9 | Bloodmoss, Grave Dust | Transports to the target location. | In Bet Por | ||
| Vampiric Touch An Jux Mani |
9 | Garlic, Nightshade, Grave Dust | While active, you have 66.66% chance to return Health on hit, this is scaled based on the damage amount you inflict. Last for 10 minutes at GM Forensic Eval. Vampiric Touch and Spiritual Touch cannot be active at the same time - the most recent spell always replaces the previous one. | An Jux Mani | ||
| 4 | Bone Armor Corp Sanct |
11 | Ginseng, Garlic, Grave Dust | You receive +15 as a fixed add-on bonus to Armor Rate. Lasts for 10 minutes. (Both values are specified for GM Forensic Eval - Lower FE levels will result in lower values.) |
Corp Sanct | |
| Great Transfusion Vas Corp Por Mani |
55 | Blood Moss, Grave Dust | Heals up to 50 HP, or up to 100 HP for Undead pets In PvP: - Healing effectiveness reduced by 50% - Mana draw from caster reduced accordingly |
Vas Corp Por Mani | ||
| Undead Recall Corp Ort Por |
11 | Black Pearl, Blood Moss, Grave Dust | Recall to a marked rune. When you reach your destination, you are invisible for 5 seconds. | Corp Ort Por | ||
| Wrath Por Des Grav |
11 | Sulfurous Ash, Black Pearl, Grave Dust | Lightning strikes the target, doing instant direct damage. | Por Des Grav | ||
| 5 | Bone Trap Xen An Ex Por |
14 | Grave Dust, Nightshade, Spider Silk | Immobilizes your target within four bone pillars, they can be released by damage. | Xen An Ex Por | |
| Corpse Explosion Corp Vas Flam |
14 | Black Pearl, Nightshade, Spider Silk, Grave Dust | Causes any corpses nearby your target location to explode and damage whoever is around. Works without any corpses around but will hit only once. | Corp Vas Flam | ||
| Noxious Decay In Corp Nox |
14 | Garlic, Nightshade, Grave Dust | Causes poison to a living target and healing to yourself. - Can’t be reflected to yourself. - Against Undead, poison level is reduced by 1 - Healing-over-time scales with caster stats and poison level: - Can scale higher with better skill or poison potency - Casters without Healing skill get a bonus healing per tick |
In Corp Nox | ||
| 6 | Blood Siphon Corp Grav Por |
20 | Garlic, Nightshade, Grave Dust | A channeling spell that causes continuous damage to your target and refunds a percentage of it to yourself as health. The amount siphoned is inversely proportional to the caster’s distance to the target (closer targets result in more health drained). - Damage adjusted to max of 10 and min 1 |
Corp Grav Por | |
| Haunt Uus Corp Xen |
20 | Blood Moss, Mandrake, Grave Dust | Summons a ghost that stuns and haunts your target, then explodes causing them damage. | Uus Corp Xen | ||
| Undead Mark Corp Por Ylem |
20 | Black Pearl, Blood Moss, Grave Dust | Marks a rune | Corp Por Ylem | ||
| 7 | Animate Dead Uus Corp |
40 | Spider Silk, Nightshade, Grave Dust | Causes any corpses nearby your target location, up to 5, to resurrect as skeletons and attack whoever is around for 60 seconds. Animated dead also have a chance to poison on hit. If no corpses are around, at least one skeleton is guaranteed. If you have Animate Horse summoned and is attacking a target and has aggro, the skeletons will join forces with your Horse and attack the same target until the target is dead or for 30 seconds, they will then turn on the nearest target. |
Uus Corp | |
| Noxious Cloud Corp Nox Hur |
40 | Garlic, Nightshade, Mandrake, Grave Dust | Creates a large area of poisonous clouds that poisons living creatures and heal the undead ones. | Corp Nox Hur | ||
| Undead Gate Travel Corp Rel Por |
40 | Black Pearl, Mandrake, Grave Dust | Gate Travel. | Corp Rel Por | ||
| 8 | Animate Horse Uus Xen Por |
50 | Mandrake, Garlic, Nightshade, Grave Dust | Refer to Animate Horse page | Uus Xen Por | |
| Death Ward Corp Sanct Mani |
50 | Ginseng, Garlic, Nightshade, Grave Dust | While active, you are protected from death, if killed, you will resurrect with 30% of your max life. Requires GM Forensic Evaluation |
Corp Sanct Mani | ||
| Torpefy Corp Zu |
50 | Black Pearl, Nightshade, Blood Moss, Grave Dust | AOE Disarms a target and slows them for a short period of time. | Corp Zu |
Typically, when casting a spell, you automatically stash your weapon and shield into your backpack. In the Necronomicon however, there are 6 combat spells which can be cast while holding your weapon and shield. These Spells are:
As mentioned in this section, being undead provides the Necromancer restrictions concerning standard spells. The following is the full list of spells that a Necromancer cannot use anymore, even if they are a GM in Magic. Spells marked with a * mean that “Summoning is possible, but the summons won’t listen to any commands of the Necromancer”:
| Spells that don’t work for Necromancers | |||||||
|---|---|---|---|---|---|---|---|
| Summoner’s Tome | 1st Circle | 2nd Circle | 3rd Circle | 4th Circle | 5th Circle | 6th + 7th Circle |
8th Circle |
| — | — | — | — | — | — | — | — |
| Corrupted Wyvern * | Heal | Agility | Bless | Arch Cure | Magic Reflection | Summon Air Elemental * | |
| Shadow Wisp * | Night Sight | Cunning | Arch Protection | Summon Creature * | Summon Demon * | ||
| Stone Gargoyle * | Reactive Armor | Cure | Greater Heal | Summon Earth Elemental * | |||
| Nether Vortex * | Protection | Summon Fire Elemental * | |||||
| Crystal Wisp * | Strength | Summon Water Elemental * | |||||
| Poison Elemental * | |||||||
| Strange Gazer * | |||||||
| Dark Guardian * |
At 80.1 Forensic Evaluation (with a minimum of 30 Spirit Speak), the Curse and Mass Curse spells become more potent, with a 50% bonus to their effects at GM (compared to normal).