Necromancy is a different school of magic than Magery. It is a dark art, that deals mostly with death and the dead. With a Necromancer Spellbook, called a Necronomicon, you can curse your foes, animate the dead, transform into wicked creatures, and more.
Forensic Evaluation is the main skill for a Necromancer, it is used to determine if and how effectively you can use the Necronomicon's Spells, search an area for Undead creatures, bodies, and Artifacts, allow you to collect souls from slain creatures, display how many souls you've collected, along with giving you the ability to Resurrect dead players.
Searching for Undead, Artifacts, and Soul Vault:
Spirit Speak is an essential skill for a Necromancer since it is used as a damage modifier for all the Necronomicon's spells.
2H Dexer PvP
Tank (Relies heavily on Vampiric Touch due to not having resist)
There are 24 spells in a full Necronomicon:
|Summons a skull on the target's feet causing instant damage.
|Sacrifice 25% of your Mana and transfer it as health to your target. Can be used on yourself just if you don't have healing skill.
|Creates an undead meal which reduces hunger for Undead but poisons non-Undead. This meal can be locked down and used to recall.
|Protects you from any first hit. Once broken the cocoon will release a spiderling that attacks your attacker. When broken, the player will receive a stats bless. Has 1 minute cool down between first hit protection.
|Once hit, it will transfer a disease to your attacker making them bleed. When broken, the attacker will also receive a curse.
|Reduces any poison by one level. If lesser poisoned, it will cure. Has a 30 second (10 second PVP) cool down between casts.
|Summons an undead, commandable Ghost blade that causes melee damage, lesser poison, and casts Curse.
|While active, you have 66.66% chance to return Mana on hit, this is scaled based on the damage amount you inflict. Last for 10 minutes at GM Spirit Speak and Forensic Eval.
|While active, you have 66.66% chance to return Health on hit, this is scaled based on the damage amount you inflict. Last for 10 minutes at GM Spirit Speak and Forensic Eval.
|You receive +15 Armor. Lasts for 10 minutes at GM Spirit Speak and Forensic Eval.
|Sacrifice 50% of your Mana and transfer it as health to your target. Can be used on yourself just if you don't have healing skill.
|Recall, but you can only travel if any Undead is present at your destination (Mobs/Players/Items). When you reach your destination, you are invisible for 5 seconds.
|Immobilizes your target within four bone pillars, they can be released by damage.
|Causes any corpses nearby your target location to explode and damage whoever is around.
|Causes poison to a living target and healing to yourself. Can't be reflected to yourself. The spell has a chance to cure a poisoned target based on your Spirit Speak and Forensic Eval.
|Causes damage to your target and refunds a percentage of it to yourself as health after 5 seconds.
|Summons a ghost that haunts your target and then explodes causing them damage.
|Marks a rune (You might want to do this nearby anything Undead)
Causes any corpses nearby your target location to resurrect as skeletons and attack whoever is around for 60 seconds. Animated dead also have a chance to poison on hit.
If you have Animate Horse summoned and is attacking a target and has aggro, the skeletons will join forces with your Horse and attack the same target until the target is dead or for 30 seconds, they will then turn on the nearest target.
|Creates a large area of poisonous clouds that poisons living creatures and heal the undead ones.
|Undead Gate Travel
|Gate Travel, but you can only travel if any Undead is present at your destination (Mobs/Players/Items).
|Refer to Animate Horse page
|While active, you are protected from death, if killed, you will resurrect with 30% of your max life.
|Disarms a target and slows them for a short period of time.