Your character can learn several Skills to influence his or her effectiveness in the world as a warrior, a craftsman, or otherwise. Upon character creation, a player can select up to four Skills to enter the world with (4 skills, with a 50 point limit per Skill at creation....total of 120 Skill Points on creation).
Upon entering the world, a player can proceed to an appropriate NPC vendor in order to train skills to allow progression of a Skill to 40 points.
While it is possible to train as many skills as you would like, there is a Skill Cap of 700 Skill Points.
Training a Skill through use is the only way to reach 100 points in the Skill. Most skills will gain through regular use and playtime (such as raising Swordsmanship while attacking a creature with a sword), though some require activation through direct use of the skill (such as Hiding or Animal Taming).
Upon achieving a specific level of competency in any given Skill, a player can then be recognized by their Skill Title.
Skill Title | Base Skill Needed |
---|---|
Grandmaster | 100 |
Master | 90 |
Adept | 80 |
Expert | 70 |
Journeyman | 60 |
Apprentice | 50 |
Novice | 40 |
Neophyte | 30 |
No Title | 29 or below |
Alchemy
Brewing of PotionsAnatomy
Understanding the BodyAnimal Lore
Understanding AnimalsAnimal Taming
Befriending and Taming AnimalsArchery
Weapons Skill Using Bows and ArrowsArms Lore
Understanding WeaponsBegging
Begging for MoneyBlacksmithing
Forging Metal Weapons, Armor, and FurnitureCamping
Creating Campsites for BuffsCarpentry
Creating Weapons, Furniture, Instruments, and More from WoodCartography
Deciphering and Digging Up Treasure MapsCooking
Cooking Food to Provide BuffsDetect Hidden
Detecting Hidden PlayersDiscordance
Debuffing Enemies with MusicEvaluating Intelligence
Increasing Damage from SpellsFencing
Weapons Skill Using Krysses, Daggers, and MoreFishing
Fishing for TreasureFletching
Crafting Bows and ArrowsForensic Evaluation
Gravedigging and Cadaver EvaluationHealing
Healing, Curing Poison, and Resurrecting with BandagesHerding
Herding Tamed PetsHiding
Disappearing Into the ShadowsInscription
Creating Magical ScrollsItem Identification
Identifying Magical ArmsLockpicking
Opening Locked ChestsLumberjacking
Chopping Trees for LogsMace Fighting
Weapons Skill Utilizing MacesMagery
Casting Magical SpellsMeditation
Regenerating ManaMining
Mining for Metal OresMusicianship
Playing Musical InstrumentsParrying
Utilizing Shields for DefensePeacemaking
Pacifying Creatures with MusicPoisoning
Adding Poison to Weapons and Casting Poison SpellsProvocation
Making Creatures Attack One Another with MusicResisting Spells
Resisting Damage and Effects from Offensive SpellsSnooping
Peeking Into Others' BelongingsSpirit Speak
Speaking with the DeadStealing
Stealing Items from OthersStealth
Moving While HiddenSwordsmanship
Weapons Skill Utilizing Swords and AxesTactics
Causing Damage with Melee WeaponsTailoring
Crafting Clothes and Leather ArmorTaste Identification
Identifying Poison and Inflicting Severe PoisonsTinkering
Crafting ToolsTracking
Tracking Players and CreaturesVeterinary
Healing, Curing, and Resurrecting PetsWrestling
Weapons Skill in Hand-to-Hand Combat with Many ApplicationsOverview
How to Activate
Power Hour
Inside a House
The house penalty does not apply to the following skills:
Power Hour & Inside a House
Within Dungeons
Town vendors train skills via speech command: Train, ex: vendor train. The vendor will reply with what skills they can train and how much it will cost you.
Reply back to the vendor with: Train , ex: vendor train wrestling. Vendors can only train to level 40, and they will only charge you for how many skill points they train you, up to 400gp.
Secondary skills cannot be trained in this way.
Skill | Vendors | Locations (WIP) |
---|---|---|
Alchemy | Alchemist | All Cities |
Anatomy | Healer (not Wandering Healers) | All Cities |
Animal Lore | Animal Trainer | All Cities |
Archery | Bowyer | All Cities (not Cove) |
Arms Lore | Blacksmith | All Cities |
Begging | Thief Guildmaster | Buccaneer's Den, Britain |
Blacksmithing | Blacksmith | All Cities |
Fletching | Bowyer | All Cities (not Cove) |
Camping | Bowyer, Provisioner | All Cities |
Carpentry | Carpenter | All Cities |
Cartography | Treasure Hunter, Librarian | Nujel'm, Britain, Moonglow |
Cooking | Chef | All Cities (taverns) |
Detect Hidden | Thief Guildmaster, Bowyer | All Cities (not Cove) |
Discordance | Bard | Britain, some taverns |
Evaluating Intelligence | Mage | All Cities |
Fencing | Blacksmith, Weaponsmith, Thief Guildmaster | All Cities |
Fishing | Fisherman | Vesper, Ocllo, Magincia |
Forensic Evaluation | Healer (not Wandering Healers) | All Cities |
Healing | Healer (not Wandering Healers) | All Cities |
Hiding | Thief Guildmaster | Buccaneer's Den, Britain |
Inscription | Mage, Librarian | All Cities |
Item Identification | Jeweller | All Cities |
Lockpicking | Thief Guildmaster | Buccaneer's Den, Britain |
Lumberjacking | Carpenter, Tinker | All Cities |
Mace Fighting | Blacksmith | All Cities |
Magery | Mage | All Cities |
Meditation | Mage, Librarian | All Cities |
Mining | Blacksmith, Tinker | All Cities |
Musicianship | Bard | Britain, some taverns |
Parrying | Blacksmith, Mage | All Cities |
Peacemaking | Bard | Britain, some taverns |
Poisoning | Thief Guildmaster | Buccaneer's Den, Britain |
Provocation | Bard | Britain, some taverns |
Resisting Spells | Mage | All Cities |
Snooping | Thief Guildmaster | Buccaneer's Den, Britain |
Spirit Speak | Healer | All Cities |
Stealing | Thief Guildmaster | Buccaneer's Den, Britain |
Stealth | Thief Guildmaster | Buccaneer's Den |
Swordsmanship | Blacksmith | All Cities |
Tactics | Blacksmith, Bowyer | All Cities |
Tailoring | Tailor | All Cities |
Taste Identification | Alchemist | All Cities |
Tinkering | Tinker | All Cities |
Tracking | Bowyer | All Cities (not Cove) |
Veterinary | Animal Trainer | All Cities |
Wrestling | Blacksmith, Mage | All Cities |
Active skill gain bonuses are soft-capped daily, on a per-skill, per-character basis to encourage active play rather than passive macroing (where, at some point during your macroing period, a message will appear indicating that you are exhausted and active skill gain bonuses will stop). This is a dynamic cap between different skills. Once reaching an active skill gain cap you will no longer receive bonuses from the active gain system but you will still be able to gain at the base gain rate for that skill.
Daily skill caps reset at 00:00 UTC.
Playing your characters should be the efficient way to improve them.
By way of active gameplay, you gain bonuses to raising skills which means you gain more skill in less time and with less cost than you would by macroing a skill. Hitting the daily cap is a good thing because it means you likely gained skill you otherwise wouldn't have in the same amount of time without the daily cap mechanic.
The caps are a way to throttle those active gain bonuses, which allows very big bonuses (up to 800% over non active chances). If the daily cap was removed, the active gain bonuses would also need to be removed, which would make playing characters feel much less rewarding. If the active bonuses existed with no caps it would completely trivialize character progression and devalue skill gains.
Players can customize their skills and stats temporarily for use during Factions and Duels, details here: Skill Rental (Outfitter)