Your character can learn several Skills to influence his or her effectiveness in the world as a warrior, a craftsman, or otherwise. Upon character creation, a player can select up to four Skills to enter the world with (4 skills, with a 50 point limit per Skill at creation....total of 120 Skill Points on creation).
Upon entering the world, a player can proceed to an appropriate NPC vendor in order to train skills to allow progression of a Skill to 40 points.
While it is possible to train as many skills as you would like, there is a Skill Cap of 700 Skill Points.
Training a Skill through use is the only way to reach 100 points in the Skill. Most skills will gain through regular use and playtime (such as raising Swordsmanship while attacking a creature with a sword), though some require activation through direct use of the skill (such as Hiding or Animal Taming).
Upon achieving a specific level of competency in any given Skill, a player can then be recognized by their Skill Title.
|Skill Title||Base Skill Needed|
|No Title||29 or below|
How to Activate
Inside a House
The house penalty does not apply to the following skills:
Power Hour & Inside a House
Town vendors train skills via speech command: Train, ex: vendor train. The vendor will reply with what skills they can train and how much it will cost you.
Reply back to the vendor with: Train , ex: vendor train wrestling. Vendors can only train to level 40, and they will only charge you for how many skill points they train you, up to 400gp.
Secondary skills cannot be trained in this way.
|Anatomy||Healer (not Wandering Healers)||All Cities|
|Animal Lore||Animal Trainer||All Cities|
|Archery||Bowyer||All Cities (not Cove)|
|Arms Lore||Blacksmith||All Cities|
|Begging||Thief Guildmaster||Buccaneer's Den, Britain|
|Fletching||Bowyer||All Cities (not Cove)|
|Camping||Bowyer, Provisioner||All Cities|
|Cartography||Treasure Hunter, Librarian||Nujel'm, Britain, Moonglow|
|Cooking||Chef||All Cities (taverns)|
|Detect Hidden||Thief Guildmaster, Bowyer||All Cities (not Cove)|
|Discordance||Bard||Britain, some taverns|
|Evaluating Intelligence||Mage||All Cities|
|Fencing||Blacksmith, Weaponsmith, Thief Guildmaster||All Cities|
|Fishing||Fisherman||Vesper, Ocllo, Magincia|
|Forensic Evaluation||Healer (not Wandering Healers)||All Cities|
|Healing||Healer (not Wandering Healers)||All Cities|
|Hiding||Thief Guildmaster||Buccaneer's Den, Britain|
|Inscription||Mage, Librarian||All Cities|
|Item Identification||Jeweller||All Cities|
|Lockpicking||Thief Guildmaster||Buccaneer's Den, Britain|
|Lumberjacking||Carpenter, Tinker||All Cities|
|Mace Fighting||Blacksmith||All Cities|
|Meditation||Mage, Librarian||All Cities|
|Mining||Blacksmith, Tinker||All Cities|
|Musicianship||Bard||Britain, some taverns|
|Parrying||Blacksmith, Mage||All Cities|
|Peacemaking||Bard||Britain, some taverns|
|Poisoning||Thief Guildmaster||Buccaneer's Den, Britain|
|Provocation||Bard||Britain, some taverns|
|Resisting Spells||Mage||All Cities|
|Snooping||Thief Guildmaster||Buccaneer's Den, Britain|
|Spirit Speak||Healer||All Cities|
|Stealing||Thief Guildmaster||Buccaneer's Den, Britain|
|Stealth||Thief Guildmaster||Buccaneer's Den|
|Tactics||Blacksmith, Bowyer||All Cities|
|Taste Identification||Alchemist||All Cities|
|Tracking||Bowyer||All Cities (not Cove)|
|Veterinary||Animal Trainer||All Cities|
|Wrestling||Blacksmith, Mage||All Cities|
Active skill gain bonuses are soft-capped daily, on a per-skill, per-character basis to encourage active play rather than passive macroing (where, at some point during your macroing period, a message will appear indicating that you are exhausted and active skill gain bonuses will stop). This is a dynamic cap between different skills. Once reaching an active skill gain cap you will no longer receive bonuses from the active gain system but you will still be able to gain at the base gain rate for that skill.
Daily skill caps reset at 00:00 UTC.
Playing your characters should be the efficient way to improve them.
By way of active gameplay, you gain bonuses to raising skills which means you gain more skill in less time and with less cost than you would by macroing a skill. Hitting the daily cap is a good thing because it means you likely gained skill you otherwise wouldn't have in the same amount of time without the daily cap mechanic.
The caps are a way to throttle those active gain bonuses, which allows very big bonuses (up to 800% over non active chances). If the daily cap was removed, the active gain bonuses would also need to be removed, which would make playing characters feel much less rewarding. If the active bonuses existed with no caps it would completely trivialize character progression and devalue skill gains.